[development] '1-bit graphics for TomeNET' pseudographics font project

Creating roguelike tilesets, graphics, sounds, music & etc
User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

[development] '1-bit graphics for TomeNET' pseudographics font project

Postby tangar » Fri Oct 28, 2016 5:59 pm

'1-bit graphics for TomeNET' pseudographics font project development thread there 8-)

To download please visit project webpage @ mmoforum.org

Downloads for developers
excel with monsters: https://drive.google.com/open?id=0B0JMO ... G5FRXBTZm8 (thanks to Lightman for compiling exel template!)

What next:
1) DONE drawing powerful non-boss monsters. they would be based at glyphs.
2) DONE if we would have extra tiles - make more different bosses and terrain
3) DONE testing
4) DONE redrawing and polishing tiles
5) DONE make size variants of font - 16x24, 12x18, 10x17 & etc
6) work continues :) hope to see more tiles.. Right its not possible to map characters at: 0, 2, 16—31, 141, 143, 144, 157, 195... With all this characters it would be possible to enhance graphics a lot :)

Note - think about other variants for such bosses:

living lightning
hydra (redraw)
dragon
dragonrider (!)
cat
ghost
dwarf
elf
jelly/mold
medusa
mage (redraw)
morgoth (redraw)
big Q (redraw)
dinosaur
demon (!)
succusub (redraw, make it more sexy)
vampire (redraw... or maybe replace?)
nazgul (!)
yeti (redraw?)
hand

You are free to suggest your creative stuff to make project better!
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:00 pm

Started customizing new font glyphs :)

https://www.youtube.com/watch?v=OQzfWXgM_i8

After update its possible to use 3x more glyphs for objects and creatures! %) I'll post there how works going and results.. :)

----------

Continuing creating new font:

# 2 in russian:
https://www.youtube.com/watch?v=ZY_G0GWAlMI

#3 in english:
https://www.youtube.com/watch?v=7k9vSgz3-Bc

#4 in russian:
https://www.youtube.com/watch?v=vtS-HUicHJE
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:01 pm

Past streams... I continue making TomeNET graphics:

TomeNET NEW GRAPHICS: terrain and objects

https://www.youtube.com/watch?v=KBl2OJS5pIY

TomeNET GRAPHICS making: ice walls, snow and sand walls

https://www.youtube.com/watch?v=q_GT1RhsjqM

TomeNET GRAPHICS: crystals, unbelivers and QUESTION...

https://www.youtube.com/watch?v=YuHXQeTQNrM

Also I've made 3 streams in russian, you are welcome to find it at my 'streamguild' youtube channel %)


Also some news:

1) alsmost finished all terrain objects (wanna redraw water and polish some other stuff).
2) would start monsters very soon %)
3) there are loads of .ttf files with 1 bit fantazy art in internet.. You could just open such file with Fony, resize and copy whatever you like to your .FON file :) Now I know how Lightman 'draw' his monsters :P I would make a guide about it in my today's stream! Time to reveal secret technology :mrgreen:
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:01 pm

TomeNET GRAPHICS: converting .ttf to .fon and making monsters ♣ MMO-roguelike game

https://www.youtube.com/watch?v=lsxqYVbq8tU

Some notes:

- To convert .ttf to .fon you could just import any .ttf to Fony via: "file" -> "import" -> "installed truetype font".

- Just found out (already after stream!) that there is bitmap grabber at Fony which could take _any_ tile from tilesets :) To do so:
1) open .FON file
2) "file" -> "import" -> "from bitmap"
3) choose a number of symbols to import %) Voila!

So its possible to take anything from any tileset with 1 mouse click! :mrgreen:
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:01 pm

OK. Now I found the way to add ANYTHING to .FON %) Check my guides HOWTO:

Guide # 1: I'll show how to create two color tilesets very fast and beautiful :)
https://www.youtube.com/watch?v=RGZ6hF9CjEw

Guide #2: I'll show how to make FONT .fon from any picture or tiles in Fony :)
https://www.youtube.com/watch?v=iFpL2vzGEO8

;)
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:01 pm

Right now we need to group all unique monsters by symbols (A-group, a-group, B-group, b-group) for font-custom file.

Structure of this file:
number (__without -12 for now!__) - name - monster lvl - comment (if there is something specific about monster

Example:
N:824:F'lar, rider of the Bronze Mnementh 79 NO IN THE GAME?

What I 've done so far:

# A - Angels

N:764:Uriel, Angel of Fire 61
N:765:Azriel, Angel of Death 62
N:769:Gabriel, the Messenger 64
N:1074:Michael, The Guardian Overlord 98

# a - ants...
N:581:The Queen Ant 23

# B

N:384:Meneldor the Swift 24
N:410:Gwaihir the Windlord 24
N:468:Thorondor, Lord of Eagles 30
N:743:The Phoenix 54


# b ---------------

# C - dogs, wolves /// indexed number of glyph, but not calculated!

N:7:/150 # Scruffy little dog 0/127@halloween
N:53:/150 # Grip, Farmer Maggot's dog 2
N:54:/150 # Wolf, Farmer Maggot's dog 2
N:55:/150 # Fang, Farmer Maggot's dog 2
N:170:/150 # Bloodfang, the Wolf 9
N:717:/150 # Garm, Guardian of Hel 49
N:840:/150 # Draugluin, Sire of All Werewolves 83
N:846:/150 # Fenris Wolf 90
N:853:/150 # Huan, Wolfhound of the Valar 93
N:850:/150 # Carcharoth, the Jaws of Thirst 94

# D
N:692:Scatha the Worm 46
N:710:Itangast the Fire Drake 47
N:712:Fafner the Dragon 48
N:753:Nidhogg, the Hel-Drake 55
N:697:Smaug the Golden 70
N:715:Glaurung, Father of the Dragons 70
N:1066:Tiamat, Celestial Dragon of Evil 70
N:789:T'ron, the Rebel Dragonrider 72
N:791:Mardra, rider of the Gold Loranth 75
N:820:Lessa, rider of the Gold Ramoth 78
N:824:F'lar, rider of the Bronze Mnementh 79 NO IN THE GAME?
N:766:Ancalagon the Black 90
N:858:Sorka, rider of the Gold Faranth 97

# d
N:616:Kavlax the Many-Headed 39

......


Also its useful to use Mik's monster search cause you could search there with two parameters - Character: and flag: unique. EX:
http://muuttuja.org/tomenet/monsters/in ... mit=Search --- it would show all "D" uniqs

p.s.
No need to rush there, most important - avoid any mistakes and typos
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:02 pm

News:

1) Lightman made huge progress with font-custom files and put all monster information in excel %) its really cool approach - with such system its very easy to calculate right serial numbers and do not make any mistakes! First version is already ready and I hope Lightman would publish final version very soon :) This system would speed up our work _a lot_ and it could be very useful for other developers/moders in future %)

2) Thanks to PowerWyrm hint we got new source of graphics: very good tilesets could be found in Angband package. Just download last version: http://rephial.org/ and check tiles folder. There are two variants: gervais (32x32) and shockbolt (64x64). they are different and awesome.. :) I think we have to try to take as much good tiles from there as possible!.. Anyway we would need to change this tiles quite hard sometimes cause we reducing them from 32x32 to 21x31 and it make a lot of problem.. I'll make a guide about it today - how to port it with less loss of quality.
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:02 pm

Now its time for fill our font with monsters pictures!.. And everybody could help with it!

CALL TO ARMS!

I've made video guide - how to port/draw monsters from tilesets:

https://www.youtube.com/watch?v=i34il1Jm6Ko

Anyone could help there! Links to instruments:

-- Fony - http://hukka.ncn.fi/?fony
-- "Angband" with awesome 32 and 64 tiles - http://rephial.org/
-- any graphical editor with BW and Threshold functions. If you don't have ps installed, try this ones:
----- free GIMP https://www.gimp.org/downloads/
----- free paint.net http://www.getpaint.net/index.html
----- free online photoshop http://www.photoshop.com/products/photoshopexpress

Right now most wanted monster tiles is dragon! Its quite hard to make it with 21x31. We need more variants to choose the best one! :) And all other monsters... Now we got only A-D %)) A lot of work ahead! Please don't to participate!

Please post links to your .fon files in this thread :)

Latest font file:
https://drive.google.com/open?id=0B0JMO ... DJkVFBVMU0

Feel free to change existing objects ;) Also please notice, that its better to put 'changed' tiles in new, blank .fon file so it would be easy to understand what you changed :) The same with new drawn/converted monsters/objects :)

Also you could download font-custom file, but its quite far from release for now :) Tomorrow I'll updade it with the new data by Lightman :)
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:02 pm

Took TomeTik tiles for old ToME ( http://pousse.rapiere.free.fr/tome/ ) and monochromed monsters from them @ 77 threshold. They are still 32x32 - for any people who would like to use them as it is: https://drive.google.com/open?id=0B0JMO ... UZtbTc3VDQ

Right now I'm making port for them into 21x31 - would upload it later.

----

Just finished converting TomeTik tiles for old ToME @ 77 threshold ( http://pousse.rapiere.free.fr/tome/ ) to 21x31:

https://drive.google.com/open?id=0B0JMO ... U1Va2lKSGc
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 549
Joined: Sun Aug 23, 2015 4:41 pm

Re: [project] TomeNET 1-bit graphics 21X31TG

Postby tangar » Fri Oct 28, 2016 6:28 pm

Not-mappable monsters for font:

cloaker;
death sword, hellblade;
chaos tile, null;
old man willow, huorn, xiclotlan;
tangleweed, poison ivy, giant venus flytrap;
stunwall, livingstone, lesser/greater wall monster, roper, golgarach;
door mimic,
void jumpgate mimic;
all creeping coins.
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian


Return to “Roguelike GameDev”

Who is online

Users browsing this forum: No registered users and 1 guest