[suggestion] Air magic school rework

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tangar
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Posts: 584
Joined: Sun Aug 23, 2015 4:41 pm

[suggestion] Air magic school rework

Postby tangar » Tue May 23, 2017 9:37 pm

1) I've started new char and thought - it's good to take air magic
2) Then I checked guide and found ( https://tomenet.eu/guide.php?chapter=6.8 ) that it's totally dull. Almost all spells are useless and bonuses also not good.
3) I went through http://angband.oook.cz and... no one using Air magic. If no one using it - maybe it means that it has to be buffed? :D

Analysis:

Noxious Cloud

Fires a poison cloud at a designated target.
Lv31: Unbreath cloud, harder to resist since it prevents
living creatures from actually breathing.
Required skill level for first spell level: 3.
// The only good spell there. Good at beginning and VS living creatures later on. But a lot of stuff immune to it.

Lightning Bolt

Fires a lightning bolt at a target.
Required skill level for first spell level: 6.
// Manathrust better

Elemental Shield

Gives temporary resistance to heat and cold, and at
higher tier also to lightning and acid. (auto-project)
Required skill level for first spell level: 15.
Shared spell (see above): Fire, Water.
For the complete version: Fire, Water, Earth, Air.
// It was fun idea to make shared spell, so more people would take Air too. But it's much easier (and useful) to use res.potions

Thunderstorm

Throws thunder bolts at random monsters nearby.
(33% lightning, 33% sound, 33% light)
Required skill level for first spell level: 15.
Shared spell (see above): Air, Nature.
// Worst spell ever. Looks cool, but it could mess everything very easy. Stealth would be ruined with this.

Wings of Wind

Grants feather falling.
Lv16: Lets you levitate.
Required skill level for first spell level: 16.
Shared spell (see above): Air, Conveyance.
// Useless.

Invisibility

Turns you invisible.
Required skill level for first spell level: 30.
// Not bad.

BONI: Feather falling at 30, // useless
poison resistance at 40, // something, but not really. one of the most easier resists.
levitation at 50. // useless (at 50 so much items gives you levitation)

===============

Suggestions:

1) Make boni like this:
BONI:
Feather falling at 20
poison resistance at 30
levitation at 40
poison imm. at 50.

2) Rework some spells:
- Move "Noxious Cloud" to Nature school (also very unpopular/quite useless school; cloud would make it much better). Instead cloud put 'Lightning Bolt' as 1st spell with level: 3 req.
- Second spell --> 'Chain Lightning'; AoE spell which hits several creatures one by one
- make 'Thunderstorm' attack only 1 enemy which you are already attacking. So it wouldn't work till you start fighting with particular boss.

I hope it would help to make Air school more popular among istari :D

p.s.
Also 'mind' school is pretty dull.. It makes not sense to put there skillpoints (_temporary_ ESP is not enough, maybe make it constant at lvl 50?).. And add at least one dmging spell.
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian

User avatar
tangar
Adept
Posts: 584
Joined: Sun Aug 23, 2015 4:41 pm

Magic shools disbalance

Postby tangar » Fri Jun 02, 2017 6:55 am

The problem - typical build for istar is:
Mana, Fire, Temporal, Udun, Divination, Earth (for walls), Spell Power, Magic (+ some ppl takes conv/div)

90% istars using something like this for years. It means that 4 other magic schools are disbalanced and weak:

1) Water (the only point - to have water res.).
Suggestion: add some monsters in-game which could be killed _only_ by water
2) Air (weakiest school now)
Suggestion: in my 1st post of this topic :D
3) Nature (not really useful)
Suggestion: it would be fun to create there 'priest-like' spell, which increase stats.. or even HP temporary (like +1 life item?)
4) Mind (only useful - ESP)
Suggestion: add dmg spell strong VS single target - 'Mind Blast'.
http://youtube.com/GlazGame — streams in english // http://youtube.com/StreamGuild — streams in russian


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